TRAVELLER RPG TIMELINE PC
The cost to increase skills not related to their final career is prohibitive, however.Īnyway, the Referee (GM) sets up task a PC tries something, you can figure out success or failure pretty quickly, and tell the players what happens. Once a character has been generated, they can slowly improve in some skills, based on their final career. They also receive a few pre-career "Background Skills" based on where they grew up. A character can start off in one career, then switch to another (once) to gain a few more skills. There are many different careers in 2300 (and I have added a bunch more, on my site).
Skills are acquired based on Careers (kind of like Classes), and are a mixture of picks from a list, and a little "Basic Training". There are 13 or so types of tasks, such as Hazardous, Hasty, etc. I'll skip all of that.Īnyway, tasks determine success or failure. Next, he would usually have to roll for effect, subtracting their armor value from his weapon's DPV (Damage Point Value), and determine what type of damage each wound caused. Scout has managed to hit six, and left one to attack him back, if it can. Assuming that there are seven Kafers, and his weapon has a rate of fire of 10, he shoots at them, rolling:Ĥ, 6, 2, 8, 2, 2, 8, 4, 7, 3, giving him totals of 6 (barely a hit), 8, 4 (Miss!), 10 (hit on the third Kafer), 4, 4 (Both misses!), 10 (four down), 6, 9, and 5. The difficulty is Routine, so he needs a 6+ on 1D10+2 (his Sidearms skill). So, Scout, with Sidearms 2, is shooting at some Kafers at Close range. The notes then tell you that you can perform this task with a pistol, and substitute Sidearms skill instead of Combat Rifleman, and modify the difficulty at various ranges. The time is "Absolute (1 action)", meaning that it ALWAYS takes one action, no matter what. Combat Rifleman skill is the only asset that can be added to the roll (but see below). "Difficult" is the difficulty level, requiring a total of 10 on 1D10 + Asset(s) to succeed. This is a "Standard" task (there are other types). If this task is attempted with a sidearm, instead of a rifle, Sidearms skill should be used instead of Combat Rifleman. Referee: Standard range is difficult, half that or less is routine, up to twice standard is formidable, and up to four times standard range is Impossible. To hit a target with aimed fire: Difficult. As it hasn't been published, yet, no telling what the author will do with it.Ī Task statement lists what is to be accomplished, the type of task, assets, base time, and notes. By 2300 AD, they are winning.Ģ320 extends the future-history of the Twilight War (from Twilight:2000) past 2300, and into the future-history of the same universe, concluding the Kafer War, and going on from there. The Kafers, however, have been in space longer than man, and the war with them has been going on for some years. The Sung War was really only a stellar war, as their sub-light tech couldn't leave their system. In 2300AD, mankind has met several species of sophonts, and fought interstellar wars with two of them. It's always possible to handwave one in, of course. There is no direct connection between the Twilight 2000/2300 AD timeline and Traveller's far future setting as written.
TRAVELLER RPG TIMELINE LICENSE
GURPS itself doesn't have a license to cover the 2300 era, but there's some websites with fan conversions. If the space-western aspect of Firefly interests you, one adventure to take a look at is "Ranger", which features Texas Rangers on a frontier world. I personally prefer the adventures to the sourcebook-type supplements. Many of the products were background-heavy, so they're useful even if you use another rules system. IMHO, the 2300 background is really interesting. My vague recollection is that the first character our group ever generated for 2300 was permanently unconscious, I don't recall if that was a rules screwup or an entertaining misunderstanding on our part. 2300 AD has the same background and setting as Traveller 2300, just cleaned up rules. It's been a while, but I think Traveller 2300 uses a proto-version of GDW's rules system, which was later used in the 2nd edition of Twilight 2000, Traveller: The New Era, 2300 AD, and I think Dark Conspiracy.